Iron Gods, Steel Faith
Timid, but huge, fire beetle
FLICKER, MUTANT FIRE BEETLE
N Medium aberration
Init +0; Senses low-light vision; Perception +0
AC 18, touch 10, flat-footed 18 (+8 natural)
hp 24 (4d8+8)
Fort +4, Ref +4, Will +1
Speed 20 ft., fly 20 ft. (poor)
Melee bite 6)
Special Attacks trample 4)
Str 18, Dex 11, Con 15, Int 1, Wis 11, Cha 4
Base Atk +3; CMB +7; CMD 17 ( vs. trip)
SQ luminescence, mutation
Luminescence (Ex) A fire beetle’s glowing glands provide light in a 10-foot radius. A dead fire beetle’s luminescent glands continue to glow for 1d6 days after its death.
Although nocturnal, the fire beetle lacks darkvision—it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners.