Flicker

Timid, but huge, fire beetle

Description:

FLICKER, MUTANT FIRE BEETLE

N Medium aberration

Init +0; Senses low-light vision; Perception +0

DEFENSE

AC 18, touch 10, flat-footed 18 (+8 natural)

hp 24 (4d8+8)

Fort +4, Ref +4, Will +1

immune radiation

OFFENSE

Speed 20 ft., fly 20 ft. (poor)

Melee bite 7 (1d86)

Special Attacks trample 7 (1d44)

STATISTICS

Str 18, Dex 11, Con 15, Int 1, Wis 11, Cha 4

Base Atk +3; CMB +7; CMD 17 ( vs. trip)

Skills (4)

Feats (2)

Tricks (3+2)

SQ luminescence, mutation

SPECIAL ABILITIES

Luminescence (Ex) A fire beetle’s glowing glands provide light in a 10-foot radius. A dead fire beetle’s luminescent glands continue to glow for 1d6 days after its death.

Although nocturnal, the fire beetle lacks darkvision—it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners.

Bio:

Flicker

Iron Gods, Steel Faith Nonamazing